Goals

__//GOALS PAGE//__ (Day started- Day concluded)

//__**Thursday- Friday May. 6- May 7. 2010**__// 1. upload video to i movie 2. edit video

//__**Wednesday- Thursday. May 5- May 6. 2010**__// 1. do 6 slides for PowerPoint presentation

//__**Tuesday- Wednesday. May 4- May 5. 2010**__// 1. cite pictures and music for Animoto promo 2. record voice for Animoto promo

//__**Monday- Tuesday. May 3- May 4. 2010**__// 1. get pictures for Animoto promo 2. look for a music for Animoto promo

//__**Friday- Monday. April 30- May 3. 2010**__// 1. script for project a. refer to Microsoft document 2. film myself for project b. refer to tape

//__**Thursday- Friday. April 29-30. 2010**__// 1. 6 additional slides for PowerPoint 2.

//__**Wednesday- Thursday. April 28-29. 2010**__// 1. edit my presentation outline (added signs of addiction) 2. do work cited for picture found for presentation Power Point

//__**Tuesday-Wednesday. April 27-28. 2010**__// 1. get a video of sports (soccer) for course project 2. 6 additional slides for PowerPoint

//__**Monday-Tuesday. April 26-27. 2010**__// 1. 6 slides PowerPoint 2. schedule meeting with Mr.Meder

//__**Tuesday- Wednesday, April 20-21, 2010**__// 1. talked to mentor during soccer about my video 2. talked to mentor during soccer to see when can I go in to make the video

//__**Monday- Tuesday, April 19-20, 2010**__// 1. planning my script for video 2. planning my script for video

//__**Friday- Monday, April 16-19, 2010**__// 1. planning my script for video 2. planning my script for video

//__**Thursday-Friday, April 15-16, 2010**__// 1. searching for more experts to response 2. searching for more experts to response

//__**Wednesday- Thursday, April 14-15, 2010**__// 1. get more information from experts. 2. get more information from experts.

//__**Tuesday- Wednesday, April 13-14, 2010**__// 1. Talk to my mentor about project 2. Setting up an meeting time 3. Emailing Mr. Shearer for information about my project

//__**Monday- Tuesday, April 12-13, 2010**__// 1. Decided to make my video on Possible Ways to Prevent MMORPG Addictions (for parents, teachers, counselors)

//__**Friday- Monday, April 09-12, 2010**__// 1. Try to get other contact for project for more information 2. Try to get other contact for project for more information

//__**Thursday- Friday, April 08- 09, 2010**__// 1. gathering information for my project 2. gathering information for my project

//__**Wednesday- Thursday, April 07-08, 2010**__// 1. gathering information for my project 2. gathering information for my project

//__**Tuesday- Wednesday, April 06-07, 2010**__// 1. getting pictures for the voice thread 2. doing work cited for all resources and pictures

//__**Monday- Tuesday, March 29-30, 2010**__// 1. finish editing my paper 2. read over my paper

//__**Friday-Monday, March 26-29, 2010**__// 1. having someone outside of school to review my paper 2. edit any error on four points of enhancement

//__**Thursday-Friday, March 25-26, 2010**__// 1. Read over peer #3 2. fill out research page analysis 3. edit paper

//__**Wednesday-Thursday, March 24-25, 2010**__// 1. Read over peer #2 2. fill out research page analysis

//__**Tuesday-Wednesday, March 23-24, 2010**__// 1. Meet with Mentor 2. edit paper after reading over peer #1 3.

//__**Monday-Tuesday, March 22-23, 2010**__// 1. Read over peer #1 2. fill out research page analysis

//__**Friday- Monday, March 19-22, 2010**__// 1. Read over the peer's research paper 2. completing the peer review document

//__**Thursday- Friday, March 18-19, 2010**__// 1. Read over the peer's research paper 2. completing the peer review document

//__**Wednesday- Thursday, March 17-18, 2010**__// 1. look for extra resources 2. http://www.ruraledu.org/articles.php?id=2181


 * Even a difference of 15–30 minutes of sleep a night can distinguish between students making mostly A’s and B’s and students making mostly C’s or worse.
 * Adolescents need about nine hours of sleep a night.
 * “Poor sleepers” were significantly more likely to fail to meet requirements for their grade level;
 * Fatigue caused by poor sleep or lack of sufficient sleep time is as strong a predictor of school failure as low parental educational level;
 * Students with better grades report more total sleep on school nights than students with lower grades; sleep habits distinguished students making mostly C’s or worse from students making mostly A’s and B’s
 * Sleep, more than eating habits, mood, stress, time management, and social supports, accounted for the largest variance in grade point averages among college students;
 * Students in high schools with earlier start times (7:40 compared to 8:30) reported shorter school night total sleep times and more sleep problems, more daytime fatigue and sleepiness, more difficulties with concentration and attention, greater likelihood of using stimulants (like caffeine) to stay awake, and poorer school performance;
 * Insufficient sleep is associated with school tardiness, inability to concentrate, tendency to doze off during class, and lowered school motivation.

//__**Tuesday- Wednesday, March 16-17, 2010**__// 1. look for extra resources a. found 2. http://www.magellanassist.com/Mem/library/default.aspx?TopicId=267&CategoryId=0&ArticleId=1 b. finished

//__**Monday- Tuesday, March 15-16, 2010**__// 1. look for extra resources 2. http://www.ocf.berkeley.edu/~jenchan/OnlineGamingAddiction.html


 * **Signs of Online Gaming Addiction**
 * 1) Inability to stop the activity
 * 2) Neglect of family and friends
 * 3) Lying to employers and family about activities
 * 4) Problems with school or job
 * 5) Carpal tunnel syndrome
 * 6) Dry Eyes
 * 7) Failure to attend to personal hygiene
 * 8) Sleep disturbances or changes in sleep patterns
 * 9) Feeling empty, depressed, irritable when not at the computer
 * 10) Craving more and more time at the computer


 * online gaming addictions are triggered by Individuals' needs to substitute real-life human connections, which they are unable to achieve normally.
 * Through a virtual fantasy world and real people connected by the internet, MMORPGs allow these people to create these human connections.
 * Yee's study on the addiction factors of MMORPGs argues that there are two sides to addiction. One being "the underlying internal frustrations that push you, and the second being objects and activities that pull you in."
 * Other attractive characteristics of MMORPGs include reaching goals, collecting rewards, achieving high scores, and making social connections with other players online. However, the most addictive part of MMORPGs is the ability to create, personify, and improve a character.
 * This mainly includes building the character's skills and abilities as if it were the player himself. The motivation factors are low self-esteem, the need for social interaction, and other external stresses to an individual.

1.look for 1 extra resource (solutions to addiction) 2. http://fr4c.com/ 12-17 = M 60.3% F 60.9% 18-22 = M 66.2% F 57% 23-28 = M 69.7% F 53.1% 29-35 = M 60.1% F 63.5% 11-17 = M 25.49 F 24.13 (M91 F21) 18-22 = M 23.46 F 22.14 (M342 F38) 23-28 = M 19.65 F 21.21 (M439 F90)
 * //__Thursday-Monday, March 11-15, 2010__//**
 * **About 50% of MMORPG players would consider themselves addicted to the game. Some have tried to quit but failed.**
 * **10 hours + continuously playing**
 * **hours per week (numbers)**


 * sacrifice other social activities just to game are showing signs

12-17 = M 46.6% F 41.7% 18-22 = M 50.7% F 44.7% 23-28 = M 41.1% F 29.1%
 * **Percent of people who lose sleep playing** **(M2790 F406)**


 * Many players who realize that they are addicted will kill their characters and delete the game software with no regrets; however many game addicts aren’t as successful.


 * In China, the Chinese government has clamped down on youth gaming addiction by setting up booth camps for those who are addicted to gaming and also forcing gaming companies to install software that limits a player’s gaming hours by imposing the amount of points they can score when playing for more than three hours

1. edit outline 2. read over the paper
 * //__Wednesday- Thursday, March 10-11, 2010__//**

1. work on 2 extra page on essay 2. work on 2 extra page on essay
 * //__Tuesday- Wednesday, March 9-10, 2010__//**

1. work on 2 page essay 2. work on 2 page essay A. I acknowledge that I have one habit that has helped me be successful and one habit that I should change to be more successful: a. one habit that I should change is that i shouldn't do the assignments on the last minute. b. one habit I had that has helped me to be successful is that I have many ideas for many subject. B. I have learned two skills or methods which have enabled me to support my claim/conclusion: a. gather many research to help me with my goals b. on top of my goals especially the important goals, where I would pay more attentions to it. C. I understand that in order to be more successful with my progress in this course I have to… a. spend time on wiki and read over the assignments b. follow instruction
 * //__Monday- Tuesday, March 8-9, 2010__//**

1. search of 1 extra source on addiction
 * //__Friday- Monday, March 5-8, 2010__//**

2. complete notes for source http://arstechnica.com/old/content/2006/08/7459.ars


 * Dr. Maressa Hecht Orzack, a clinical psychologist at McLean Hospital in Massachusetts, has come forward to claim that up to 40 percent of World of Warcraft players are addicted to the game.


 * She added that "even if the percentage is 5 to 10 percent which is standard for most addictive behaviors, it is a huge number of people who are out of control."


 * So what's her solution? She believes that MMORPGs should come with warning labels on the box, much like cigarette boxes do today. In addition, she feels that computer-related addiction (not just gaming, but also excessive chat and Internet use) should be considered to be legitimate mental disorders, and thus be eligible for health insurance. Currently, there is no entry for gaming or Internet addiction in the American Diagnostic and Statistical Manual of Mental Disorders.


 * A recovery clinic for video game addiction was recently opened in Amsterdam.


 * World of Warcraft's player base at 6.5 million and climbing, if 40 percent of those people are actually addicted, that's 2.6 million people doomed for the psych ward.

1. work on 2 page paper
 * //__Thursday- Friday, March 4-5, 2010__//**

2. look for one extra sources on lack of sleep effect school


 * //__Wednesday- Thursday, March 3-4, 2010__//**

1. complete outline

2. complete bibliography for ones that I did not do


 * //__Tuesday- Wednesday, March 2-3, 2010__//**

1. search for extra sources a.

2. complete notes for source b. http://www.studentministry.org/world-of-warcraft-faqs-for-christians-why-is-it-so-addictive/


 * Through many weeks of brainstorming and even analyzing some of my own attractions to the MMO game, Guild Wars, here’s a list of why I think the MMO gaming genre can become so addictive:**
 * You can be the best in the world at something.
 * Because you are the best, you become valued and needed by your guild and others in the game.
 * You are able to earn the admiration and respect of other players and thus make a name for yourself.
 * There is a high level of aggression, which feeds a constant flow of adrenaline.
 * You have complete ownership over building your character into whoever/whatever you want him/her/it to be (unlike other games that only give you a selection of characters to choose from, like sports games). You develop the character’s strengths and weaknesses, craft armor, build weapons, learn skills, perfect those skills, and, in some cases, even develop their unique personalities. It makes you feel that you have a unique identity, that you’re different and special from everyone else in a crowded world.
 * There is a rewarding and satisfactory feeling of conquering and achieving something difficult.
 * Interest in the paranormal and supernatural and controlling aspects of them for your advantage is very intriguing to teenagers and young adults. (Christianity even plays off this sometimes, too, doesn’t it?)
 * Death is never the end or “game over,” it’s only a development of character or an annoyance, which feeds an internalized feeling of invincibility.
 * The only laws/limitations are the laws of physics and sometimes even they can be overcome.
 * Fantasy is always attractive. Everyone has fantasies and imaginations to explore and carry out.
 * Relationships between real-life people abound and thrive in these online communities.
 * All the women are beautiful and all the men are handsome.
 * There are no families, only guilds and clans (of real-life people) that adopt members based on skill level, achievements and common goals. Thus, there is again pressure to excel and surpass everyone else.
 * The feeling that you’re actually making a difference as the enemy is defeated/eliminated/forced to submit.
 * There is no sleep, no need to rest, only the need to be better and stronger.
 * There is no mourning, only revenge.
 * Strategy and critical thinking are required to outwit and ultimately defeat your opponent. Victory does not always belong to the strongest — it often goes to the smartest and most knowledgeable. (A very attractive aspect for the little guys in real life who are often picked on or feel physically inferior.)


 * //__Monday-Tuesday, March 1- 2, 2010__//**

1. search for 8th sources a.

2. complete notes for source b. http://bayanmo.multiply.com/journal/item/21 (got videos as well)


 * The players in these games play up to between 10-20 hrs a day.
 * If you visit internet cafes all over the Philippines, you will notice that most young people from the age of 8 to 30 are hooked into playing online games.
 * A lot of these young people do not go to school anymore just to play. And parents don't have knowledge that this problem has been going on. (important)
 * These games are not just addictive but also they get money from the players. Gaming publishers say that the games they publish are "Free To Play" with no monthly fee, But, there are micro payments. Players are partially required to buy Items from the Cash Shop, and most game publishers are taking advantage on this part making huge profit from our poor young people. Parents worked hard to give their kids allowances, and yet their kids use his/her allowance for the game.
 * Playing these games may also be viewed unhealthy. In one occasion, a kid from New Zealand collapsed for playing 16 hrs straight without eating and much needed rest.


 * //__Friday- Monday, February 26- March 1, 2010__//**

1. search for 7th sources a.

2. complete notes for sources b. http://ezinearticles.com/?Are-You-An-MMORPG-Addict?&id=951755

MMORPGs are addicting, here are some symptoms of mmo-abuse:
 * Refuses meals/Decreased appetite
 * Blows off responsibilities; work, school, etc.
 * Loss of interest in other hobbies; kind of like those who suffer from depression
 * Avoids family and friend relations; not unlike those who play traditional RPGs


 * //__Thursday - Friday, February 25-26, 2010__//**

1. search for 4-6 sources a.

2. complete notes for sources b. http://hubpages.com/hub/Virtual-Addiction-Dangers-of-Online-Gaming

Addictions to Internet games, particularly massive multiplayer online role-play games (MMORPGS), have emerged as a threat to public health—a new epidemic. Although they pose no direct physical danger, they take a toll on the mental well being of players. This disease is as equally debilitating as an addiction to drugs or alcohol. Consequently, addictions to these games have ruined lives as they disrupt family life, distract students, and compromise jobs.

there are dangers which are not as obvious. There are many records/instances of divorce, job loss and failed academics.

This addiction seems to be most prevalent in adolescent boys. A study conducted by the Psychology department at Iowa State University suggested that gaming addiction is a larger problem with male adolescents. The study also reported that addicted adolescents were more likely to display aggressive behavior and do poorly in school. These trends highlight the negative impact these programs have on society.

Psychologically, there are numerous causes for online video gaming addiction. Those who fit into the group of video game addicts often have similar characteristics, including: depression, elevated stress levels, social anxiety, loneliness,, low self-esteem, and excessive boredom. Massive multiplayer online role-playing games (MMORPGS) are the ideal playground for people who suffer from poor self-esteem.

A study conducted by Cherité University Medicine Berlin tested 15 men in the same age group who admitted that gaming had taken over their lives.


 * //__Wednesday- Thursday, February 24-25, 2010__//**

1. search for4-6 sources a.

2. complete notes for sources b. http://scienceblogs.com/cognitivedaily/2008/06/are_mmorpgs_addictive.php

The MMORPG group spent significantly more time playing Dark Age of Camelot in the final week of play than any of the other groups spent playing their games -- an average of 14.4 hours!

Sleep quality was significantly worse in the MMORPG group than the other groups, and the participants said the game interfered with their academics (although their actual academic performance didn't suffer compared to the other groups). Yet the MMORPG group was significantly more likely than the other groups to say they planned to continue playing the game after the study was complete.

So is this behavior addictive? Smyth doesn't offer an assessment, but the fact that the MMORPG appears to be negatively impacting several areas of these students' lives -- and that they continue to play on despite this -- suggest it might be.

that MMORPGs like World of Warcraft can be more engaging and distracting than other games, sucking away hours and hours in seemingly endless online quests


 * //__Tuesday- Wednesday, February 23-24, 2010__//**

1. generate notes on article (Role Addiction) a. http://www.policyinnovations.org/ideas/briefings/data/000025

The report suggests that gaming addiction is likely to be a subset of Internet addiction and may cause negative physical, psychosocial, or behavioral problems.

The condition most frequently occurs in players of Massively Multiplayer Online Role-Playing Games (MMORPGs).

The data suggest that users of these games tend to be individuals who are "marginalized socially."

South Korea claims virtually "universal internet access" with 90 percent broadband penetration into homes. According to a three-year government study of the problem, 30 percent of people under the age of 18, or about 2.4 million children and adolescents, are at risk for Internet addiction.

In Thailand, gamers have been banned from game servers between 10 p.m. and 6 a.m. In Vietnam, recent government regulations tried to work through gaming companies.

Their strategy was to make it more difficult for gamers to receive bonus points after three hours of play, and impossible after five.

Chinese policies attempt to remove teens from networked games after five hours and bar youths from Internet cafes.

The report of the AMA calls for formal inclusion of Internet and video game addiction as an officially described disorder, including diagnostic criteria, in future revisions to the //Diagnostic and Statistical Manual of Mental Disorders//.


 * //__Monday- Tuesday, February 22-23, 2010__//**

1. complete proposal page 2. generate notes on article (addiction) b. http://www.techdigest.tv/2007/04/china_seeks_to.html

This came after a study from the China National Children's Centre showing that 13% of under-18s who used the web were addicted to online gaming

1. explain the addictiveness of MMORPG 2. justify the poor school work caused by MMORPG b. http://www.mavav.org/resources/
 * __//Friday- Monday, February 19-22, 2010//__**

A typical report card of a gamer: Never assume drugs or otherwise is responsible for your teens poor academic performance. Video game addiction should not be underestimated. It is a problematic epidemic plaguing students worldwide. MMORPG's severely affects a persons mental and physical well being: increased anxiety and irritability, argumentative, paranoia, sudden gain or loss in appetite and weight, "raiding" behavior, impaired judgment, sadness and depression, loss of interest in appearance, and sleeplessness. MMORPG's are the most addictive genre of video games and are developed around that concept. Developers and publishers take advantage of its addictive quality’s to profit on hefty monthly service charges and costly expansion packs. We caution parents to never hand out credit card information and check for suspicious monthly charges.
 * English || Poor ||
 * Mathematics || Excellent ||
 * Science || Poor ||
 * Social Studies || Poor ||
 * Typing Class || Excellent ||
 * Physical Education || Poor ||

__//Thursday- Friday, February 18-19, 2010//__ 1. demonstrate the impact on human's health due to the lack of sleep a. http://www.steadyhealth.com/articles/Going_To_Bed_Late_Impact_on_Health_and_Academic_achievement_a685.html

Lack of sleep and school
Lack of sleep is common among students because they have to attend lectures in the early morning, and thus get less sleep than they normally would. An average student gets 7 hours of sleep instead of the desirable 9.2 hours. This lack of sleep makes students less concentrated, and reduces their cognitive abilities. All this leads to decreased academic achievement.

Sleep impact on learning
Also, studies have shown that a person can demonstrate knowledge only when they’ve had more than six hours of sleep. The brain needs time to arrange new information into the right places, and without this required time, information is not properly encoded into memory circuits.

Late bedtimes and their impact on academic achievement
Studies have shown that students who go to bad late and get up late in the morning show poorer academic achievement. Those students who go to bad late are more likely to miss the morning classes, or if they are present they have trouble concentrating. In most universities the important test are usually held in the mornings, and students who go to bed late are not yet at their best due to their altered individual circadian rhythm characteristics, so they cannot give the best of themselves, and soon become sleepy. Finally, students with insufficient sleep are less creative, more neurotic, and psychologically maladjusted; all these reasons can make their academic achievement poorer. In conclusion, we can only repeat that going to bad late is not the main thing that can affect one’s academic achievement, but a connection between academic achievement and healthy sleep cycles is strongly suggested.

2. complete mind map

1. 2.
 * __//Wednesday-Thursday, February 17-18, 2010//__**

1. 2.
 * //__Tuesday-Wednesday, February 16-17, 2010__//****