Outline


 * Thesis Sentence**= Students who play Massive Multiplayer Online Role Playing Games tend to have poor grades due to their addiction to game playing and lack of sleep.

I. You can be the best in the world at something. II. Because you are the best, you become valued and needed by your guild and others in the game. III. You are able to earn the admiration and respect of other players and thus make a name for yourself. IV. There is a rewarding and satisfactory feeling of conquering and achieving something difficult. V. You have complete ownership over building your character into whoever/whatever you want him/her/it to be (unlike other games that only give you a selection of characters to choose from, like sports games). You develop the character’s strengths and weaknesses, craft armor, build weapons, learn skills, perfect those skills, and, in some cases, even develop their unique personalities. It makes you feel that you have a unique identity, that you’re different and special from everyone else in a crowded world. VI. Death is never the end or “game over,” it’s only a development of character or an annoyance, which feeds an internalized feeling of invincibility. VII. Fantasy is always attractive. Everyone has fantasies and imaginations to explore and carry out. VIII. Relationships between real-life people abound and thrive in these online communities. IX. All the women are beautiful and all the men are handsome X. There are no families, only guilds and clans (of real-life people) that adopt members based on skill level, achievements and common goals. Thus, there is again pressure to excel and surpass everyone else. XI. The feeling that you’re actually making a difference as the enemy is defeated/eliminated/forced to submit. XII. There is no sleep, no need to rest, only the need to be better and stronger. XIII. Strategy and critical thinking are required to outwit and ultimately defeat your opponent. Victory does not always belong to the strongest — it often goes to the smartest and most knowledgeable. (A very attractive aspect for the little guys in real life who are often picked on or feel physically inferior.) XIV. A lot of these young people do not go to school anymore just to play. And parents don't have knowledge that this problem has been going on. XV. Those who fit into the group of video game addicts often have similar characteristics, including: depression, elevated stress levels, social anxiety, loneliness,, low self-esteem, and excessive boredom XVI. Massive multiplayer online role-playing games (MMORPGS) are the ideal playground for people who suffer from poor self-esteem. XVII. the fact that the MMORPG appears to be negatively impacting several areas of these students' lives -- and that they continue to play on despite this I. The players in these games play up to between 10-20 hrs a day. II. Playing these games may also be viewed unhealthy. In one occasion, a kid from New Zealand collapsed for playing 16 hrs straight without eating and much needed rest. III. Refuses meals/Decreased appetite IV. Blows off responsibilities; work, school, etc. V. Loss of interest in other hobbies; kind of like those who suffer from depression VI. Avoids family and friend relations; not unlike those who play traditional RPGs VII. There are many records/instances of divorce, job loss and failed academics. VIII. negative impact these programs have on society. IX. A study conducted by Cherité University Medicine Berlin tested 15 men in the same age group who admitted that gaming had taken over their lives. X. Sleep quality was significantly worse in the MMORPG group than the other groups XI. Yet the MMORPG group was significantly more likely than the other groups to say they planned to continue playing the game after the study was complete. XII. XIII. MMORPG's severely affects a persons mental and physical well being: increased anxiety and irritability, argumentative, paranoia, sudden gain or loss in appetite and weight, "raiding" behavior, impaired judgment, sadness and depression, loss of interest in appearance, and sleeplessness. XIV. Lack of sleep and school Lack of sleep is common among students because they have to attend lectures in the early morning, and thus get less sleep than they normally would. An average student gets 7 hours of sleep instead of the desirable 9.2 hours. This lack of sleep makes students less concentrated, and reduces their cognitive abilities. All this leads to decreased academic achievement XV. Sleep impact on learning Also, studies have shown that a person can demonstrate knowledge only when they’ve had more than six hours of sleep. The brain needs time to arrange new information into the right places, and without this required time, information is not properly encoded into memory circuits. XVI. Studies have shown that students who go to bad late and get up late in the morning show poorer academic achievement. XVII. who go to bad late are more likely to miss the morning classes, or if they are present they have trouble concentrating. XVIII. students with insufficient sleep are less creative, more neurotic, and psychologically maladjusted; all these reasons can make their academic achievement poorer. XIX. we can only repeat that going to bad late is not the main thing that can affect one’s academic achievement, but a connection between academic achievement and healthy sleep cycles is strongly suggested. XX. Dr. Maressa Hecht Orzack, a clinical psychologist at McLean Hospital in Massachusetts, has come forward to claim that up to 40 percent of World of Warcraft players are addicted to the game.
 * A. How do students get addicted to Massive Multiplayer Online Role Playing Games?**
 * B. Side Effects that cost students to do poorly academically.**
 * English || Poor ||
 * Mathematics || Excellent ||
 * Science || Poor ||
 * Social Studies || Poor ||
 * Typing Class || Excellent ||
 * Physical Education || Poor ||